The implications are global. There are currently more than 2.4 billion gamers — about one-third of the world’s population, according to Statista, an international marketing and consumer data firm based in Germany. There are professional teams around the world that compete in tournaments for prize pools up to $34 million as well as tens of thousands of other competitions with prize money or contested in school and recreational leagues, accounting for more than a $1 billion in global e-sports revenues.

The effect on traditional sports is just one of the concerns often expressed about this phenomenon. The proliferation of e-sports conjures images of children eating sugary snacks late into the night as they stare at their screens. Research, however, doesn’t fully support this, with a 2019 German study finding only “a slight positive correlation” between gaming and body mass in adults, but not children.

2021 N.F.L. Season News and Analysis

    • Week 15 Predictions: Our picks against the spread.
    • N.F.L. Reschedules 3 Games Amid Virus Outbreak: A surge in cases threatens the league’s ability to hold some of its most important games in the last weeks of the regular season.
    • Vincent Jackson Diagnosed With C.T.E.: His widow recounted the decline of the popular former pro, who was found dead in a hotel room in February, days after his former team won the Super Bowl.
    • Phillip Adams Had C.T.E. Ahead of Shootings: A neuropatholigist’s posthumous examination found an “unusually severe” form of the disease in the brain of the retired N.F.L. player who killed six people in April.
    • Jaguars Fire Urban Meyer: One of the most successful coaches in college football, Meyer amassed a 2-11 record and a litany of bad decisions in less than a full N.F.L. season.
    • Playoff Simulator: Explore every team’s path to the postseason, updated live.

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Source: https://www.nytimes.com/2021/12/19/sports/esports-fans-leagues-games.html

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