Dublin, Oct. 12, 2021 (GLOBE NEWSWIRE) — The “Esports Global Market Opportunities and Strategies to 2030: COVID-19 Growth and Change” report has been added to ResearchAndMarkets.com’s offering.

The esports market reached a value of nearly $1,070.5 million in 2020, having increased at a compound annual growth rate (CAGR) of 16.0% since 2015. The market is expected to grow from $1,070.5million in 2020 to $2,108.6 million in 2025 at a rate of 14.5%. The market is then expected to grow at a CAGR of 13.6% from 2025 and reach $3,993.2 million in 2030.

Growth in the historic period resulted from increased awareness about esports, increase in livestreaming of games, and increase in international prize pool for esports. The market was restrained by lack of standardization. Going forward, increased diversity of game genres, increase in viewership, emergence of esports cafes, increase in internet accessible devices, rising sponsorships, increase in mobile gaming, and increasing awareness will drive the growth. Factors that could hinder the growth of the esports market in the future include unprotected rights of esports participants and match-fixing.

The esports market is segmented by game into multiplayer online battle arena (MOBA), real time strategy, first-person shooter, and fighting and sports. The multiplayer online battle arena (MOBA) market was the largest segment of the esports market segmented by game, accounting for 40.9% of the total in 2020. Going forward, the multiplayer online battle arena (MOBA) segment is expected to remain the fastest growing segment in the esports market segmented by game, at a CAGR of 16.3% during 2020-2025.

The esports market is segmented by platform into PC, console, mobile and others. The mobile market was the largest segment of the esports market segmented by platform, accounting for 38.6% of the total in 2020. Going forward, the mobile segment is expected to remain the fastest growing segment in the esports market segmented by platform, at a CAGR of 16.0% during 2020-2025.

The esports market is segmented by revenue source into sponsorship, advertising, merchandise and tickets, publisher fees, and media rights. The sponsorship market was the largest segment of the esports market segmented by revenue source, accounting for 61.2% of the total in 2020. Going forward, the advertising segment is expected to be the fastest growing segment in the esports market segmented by platform, at a CAGR of 19.7% during 2020-2025.

North America was the largest region in the esports market, accounting for 33.1% of the total in 2020. It was followed by Asia-Pacific, …….

Source: https://finance.yahoo.com/news/global-1-07-bn-e-104300206.html

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